już się pojawiły na forum.

I tak:

  • Qeynos revamp – questy na różne levele, i zamiast wielu zon będziemy mieć dostęp do dwóch: Qeynos Capitol District oraz Qeynos Province Distric,
  • Mounty – zwiększono maksymalną ilość w zakładce do 100,
  • New Halas i Darklight Woods – zmieniono delikatnie zony jak i armor z questów,
  • Dungeon Maker – level agnostic, czyli graj swoja postacią grupując się z ludźmi na różnych levelach bez mentora;
  • Focii – focus klasowy usunięty z armora i adornmentów, teraz do wyboru w Charcter Development,
  • Zmiany w PvP – Tokeny Discord oraz Battleground zostały zastąpione przez Havoc Marks, których nie można mieć więcej niż 20.000.

Oto zmiany dotyczące Fighterów:

Fighter

Fighters now get Recklessness at level 20. This ability is an extremely offensive combat stance, increasing ability damage by a substantial amount while increasing incoming damage to the fighter.

 

Brawler

– Brawler’s Tenacity is no longer modified by potency.

– Enhance: Brawler’s Tenacity now extends the duration of Brawler’s Tenacity by 1.5 seconds per rank.

– Altruism now heals for 30% when triggered but can no longer have the heal modified except by direct means.

– Tag Team no longer is a hate swap. It now just applies dodge chance to the brawler and the target. If the brawler targets his or herself, he or she will also be healed for 50%. The brawler and target no longer need to be engaged in combat to cast Tag Team. Tag Team also makes the target and caster immune to Strikethrough while active.

 

Monk

– Crouching Tiger no longer makes the monk immune to Strikethrough.

– Mend’s heal can no longer be modified except by direct means.

– Tsunami now makes the monk immune to Strikethrough while active.

– Bob and Weave now makes the monk immune to Strikethrough while active.

– Black Widow Stance has been removed and replaced by Recklessness. Focus: Stances no longer modifies Black Widow Stance.

 

Bruiser

– Bodyguard no longer makes the bruiser immune to Strikethrough.

– Ignore Pain’s heal can no longer be modified except by direct means.

– Impenetrable Will now makes the bruiser immune to Strikethrough while active.

– Unyielding Resolve’s heal can no longer be modified except by direct means.

– Unyielding Resolve now makes the bruiser immune to Strikethrough while active.

– Bruising has been removed and replaced by Recklessness. Focus: Stances no longer modifies Bruising.

 

Warrior

Unyielding Will’s heal can no longer be modified except by direct means. The value of the heal is now 100% at master quality.

Dragoon’s Reflexes now makes the warrior immune to Strikethrough while active.

 

Berserker

– Vision of Madness’s heal can no longer be modified except by direct means. The value of the heal has been tripled.

– All versions of Blood Rage have been consolidated into one spell. The spell will be the rank of the highest ranked version of Blood Rage. For example, a berserker with Master Blood Rage III and all the rest at Expert will have a master version of the new ability.

– Blood Rage’s heal is now percentage based and can not be modified except by direct means.

– Enhance: Blood Rage now increases the value of Blood Rage’s heal by 2% of the base value per point.

– Blood Rage III is no longer a Grandmaster choice at level 54. It has been replaced with Chaos IV.

– Blood Rage VI is no longer a Grandmaster choice at level 85. It has been replaced with Destructive Rage VI.

– Perserverance’s heal is now percentage based and can no longer be modified except by direct means.

 

Guardian

– Block now makes the guardian immune to Strikethrough while active.

– Defensive Minded now makes the guardian immune to Strikethrough while active.

 

Crusader

– Legionnaire’s Mercy now increases the amount of heals the crusader receives rather than improving the size of their heals.

– Legionnaire’s Focus now increases Doublecast Chance rather than improving the size of their heals.

 

Paladin

– Stonewall now makes the paladin immune to Strikethrough while active.

– Faith Strike’s heal can no longer be modified except by direct means and is now percentage based above level 20.

– Enhance: Faith Strike is now 5% to the heal amount per rank.

– Holy Circle’s heal can no longer be modified except by direct means and is now percentage based above level 20.

– Arch Heal’s heal is now percentage based and can no longer be modified except by direct means.

– Divine Favor’s heal has been substantially increased and can no longer be modified except by direct means.

– Lay on Hands will increase the target’s maximum health and physical mitigation for a short duration. Its heal can no longer be modified except by direct means and is now percentage based.

– Holy Prayers is now 1.85% heal amount per rank.

– Prayer of Healing will increase the group’s maximum health for a short duration. Its heal can no longer be modified except by direct means and is now percentage based above level 20.

– Allied Prayers is now 2% heal amount per rank.

– Focus: Prayer of Healing is now 10% heal amount.

– Holy Aid will increase the target’s physical mitigation for a short duration. Its heal can no longer be modified by direct means and is now percentage based above level 20.

– Devout Prayers is now 2% heal amount per rank.

– Devout Sacrament will increase the caster’s maximum health for a short duration. Its heal is now percentage based and can no longer be modified except by direct means.

– Faithful Cry’s heal amount is now percentage based and can no longer be modified except by direct means.

– Marr’s Favor no longer increases heal amounts.

 

Shadowknight

– Shadowknight’s Furor now makes the shadowknight immune to Strikethrough while active.

– Devour Vitae’s heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.

– Focus: Devour Vitae’s heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.

– Grim Harbinger’s heal can no longer be modified except by direct means and is now percentage based above level 20.

– Leech Touch’s heal is now percentage based and has been drastically increased. It should not be modified by potency.

– Enhance: Shadow Coil’s heal is now percentage based and has been drastically increased. It should not be modified by potency.

– Focus: Caress Feedback’s heal is now percentage based and no longer has a variance.

– Hateful Respite’s heal is now percentage based, has been slightly increased and can no longer be modified except by direct means.

– Reaver’s heal can no longer be modified except by direct means. The base value has been increased from 2% to 4%.

– Unholy Blessing’s heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.

– Enhance: Unholy Blessing is now 2% per rank.

– Siphon Strike’s heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.

– Unholy Hunger’s heal can no longer be modified except by direct means and is now percentage based above level 20.

– Malevolent Protection’s heal can no longer be modified except by direct means and is now percentage based.

– Painbringer is now a minor lifetap over time. Its heal is percentage based above level 20 and cannot be modified except by direct means.

– Unholy Absorption now reduces incoming damage by 0.5% per rank.

 

Przypominam, iż zmiany te dopiero co poszły na serwer testowy więc do momentu kiedy GU64 trafi na serwery Live, wszystko się może zmienić…